Decide. Compare. Argue.
Somebody did something. You decide how bad it was — Green Flag, Red Flag, or Dealbreaker — and then find out where the room landed. It is social comparison for fun, not advice, and the game says so before you play a single card.
Three verdicts, and none of them is “correct”
Green Flag, Red Flag, Dealbreaker. Matching the popular answer earns more points; missing it still earns some, because disagreeing with the room is a legitimate way to play and a scoreboard that paid nothing for it would be telling you the popular answer is the right one.
Curated, and labelled as curated
After every answer you see the three-way split and one line on why it reads that way. It is an editorial split we wrote, not live voting — the screen says so every time, because a percentage with no provenance reads as a poll.
Giving the benefit of the doubt digs the hole
Some cards have more to them, and only a Green Flag opens the next step. Call it early and the game leaves it there — you saw it coming, so it does not rub it in. Forty-three chains, and the ones that vindicate you are as real as the ones that do not.
Everyone votes at once, on their own phone
Two to eight players join a four-letter code over the local network. Nobody sees the split until the last vote lands, and after a split everyone guesses who broke ranks — being unreadable scores as well as reading the room. No account, no server, no internet required.
Fifteen decks, 929 scenarios
Dating, Talking Stage, Relationships, Friends, Roommates, Work, Situationships, The Ick, Exes, Group Chat, Money, Family, two party decks, and After Dark behind an age gate. Sixty-odd cards in every deck, so a deck lasts six sittings rather than two.
The three verdicts differ in shape
Filled flag, outlined flag, octagon — every verdict has its own silhouette, so the game survives greyscale and never asks you to tell two colours apart. Large text, high contrast, and reduced motion are each a single switch.
Free, and nothing is locked behind a video
Red Flag or Green Flag is free and supported by advertising. Every deck, every theme and every assist can be reached without watching anything: rewarded videos are optional, each one has a free route in coins you earn by playing, and declining never costs you something you already had.
Coins are earned by finishing sessions and can be spent on clues, second chances, streak protection, bonus rounds, themes and locked decks. They have no monetary value outside the game.
Red Flag or Green Flag is available on iOS. It has no account and plays fully offline; a connection is used for advertising, and party mode uses your local network to reach the phones in the room rather than the internet.