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Fairness

Every level is provably solvable

Levels are not shuffled and hoped for. Each one is built by playing a solved board backwards, one legal pour at a time, so a solution is guaranteed to exist before you ever see it. No dead ends by design.

Hints

A hint from a solver, not a guess

Ask for a hint and the game searches for a real solution, then shows you the first move of it. It is the move that leads somewhere, not the one that merely looks tidy.

Accessibility

Colour-blind glyphs, on by default

Every hue is permanently paired with its own shape, so nothing in the puzzle depends on telling two colours apart. High contrast, larger text, and left-handed controls are all a single switch away.

Motion

Calm by default, still by choice

Liquid tilts, pours one unit at a time, and settles. Turn on Reduced Motion and every pour resolves instantly instead — nothing you need to read depends on the animation.

Themes

Six looks, one puzzle

Midnight Lab, Candy Factory, Galaxy Energy, Magic Potions, Neon Chemistry and Paint Studio each ship a light and a dark palette. They change the artwork and nothing else — a theme can never make a level easier.

Pricing

Free, with two things you can buy

Free, with two things you can buy

Chroma Pour is free and supported by advertising. Every level, every theme and every assist can be reached without spending anything. Remove Ads is a one-time purchase that turns advertising off for good, and coin packs are an optional shortcut to the hints, spare tubes and themes you would otherwise earn by playing.

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